The Guild
Game Design Document
The Guild is equal parts adventure RPG and guild management game. The player will explore an evolving world while growing a guild and group of adventurers. With each of these aspects of the game synergistically expanding on the other.
The player starts each day by managing their adventurers, crafting items, and expanding their guild. They then progress into the wilderness to slay monsters, gather resources, and explore the world. As night encroaches the player must decide to either brave the darkness to retreat to the safety of the town.
With each day the player, and their guild, grows stronger and can progress farther and farther into the wilderness, delve deeper into caves, and deeper into danger.
This skill based leveling system is designed for a RPG that is focused on character growth and progression through adventuring, combat, and crafting.
Inspired by the skill based leveling systems of The Elder Scrolls series.
Skill Based Leveling System Design
System Design Document
Stats & Gear System Design
System Design Document
This stats system is designed for a co-op RPG that is heavily focused on gear progression. The group of players will explore dungeons, complete quests, level up, and most importantly get loot.
This game is class based with three different roles; Tanking, Damage, and Support. These stats and gear will help accent these elements of gameplay.